Curriculum Highlights
Entrepreneurship, business management and financial decision-making for high school students. Eight connected stages bring together customer research, sales, operations, business finance and venture portfolios—with communication, teamwork, problem solving, ESB practice and teacher-guided badge preparation.
Stage 01 · Weeks 1–2
Opportunity spotting, problem interviews, and venture concepts worth building.
Outcome: Validate a meaningful customer problem and select a venture concept grounded in evidence.
How C2E works
Every mission makes the Learn → Play → Apply → Prove → File handoff visible. In missions with a Mission Lab, students try a fictional example, then move to Your activity. Their decisions, calculations, tests, and pitches become their own venture work. Filed evidence appears in Mission Showcase with its review status.
Save progress keeps an unfinished draft; students follow each task’s save and submission instructions to finish it. Example practice supports their own work, mastery checks, and teacher review.
After several concepts are mastered through independent checks, six adaptive Boss Battles unlock mixed practice across product, marketing, operations, funding and finance. Students diagnose, decide, calculate, defend and retry under a changed condition. This practice creates no grades, XP, evidence or mastery.
C2E classroom recognition
Once all missions in a stage are complete, students are offered preparation for that stage’s existing C2E badge, including students who completed it earlier. This spans DISCOVER’s Opportunity Spotter through CERTIFY.
C2E is preparing an Open Badges pathway backed by teacher-reviewed evidence. Issuance remains inactive pending curriculum and issuer approvals. C2E plans to seek external curriculum review, including Certiport review, but does not currently claim Certiport approval or endorsement. Official ESB certification comes only from the external exam; C2E practice does not award or predict it.
The main grading question: Can this student explain what they think, what supports it, and how they will check it? Giving an idea a high score is not evidence of learning.
Required conferences alert students inside C2E and pause lesson advancement until the teacher completes or cancels the conference. Meet in person or exchange messages inside C2E; students can still review work and save drafts.
ESB preparation includes a 43-objective assessment checklist, application workbook, answer guidance and teacher rubrics. Workbook assessment records are managed offline by the school, not automatically tracked in the app. Game scores and completion alone do not establish exam readiness or official certification.
Explore the new command-center style. This sample uses fictional data; it does not open student records or save changes.
Explore the first DISCOVER mission’s animated opening, then its learning cards. Exploring this sample does not save or submit course work.
Playable demo · sample businesses · no course credit
Request a demo of 27 teacher plans, 57 student missions, progress tracking and evidence review. The C2E owner can then issue 30-day Full Access.
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