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Curriculum Highlights

From Classroom to Enterprise

Entrepreneurship, business management and financial decision-making for high school students. Eight connected stages bring together customer research, sales, operations, business finance and venture portfolios—with communication, teamwork, problem solving, ESB practice and teacher-guided badge preparation.

Stages
8
Teacher plans
27
Student missions
57

Build the idea. Run the business. Explain the decisions.

Stage 01 · Weeks 1–2

DISCOVER

Opportunity spotting, problem interviews, and venture concepts worth building.

Outcome: Validate a meaningful customer problem and select a venture concept grounded in evidence.

3 teacher plans7 student missions7 evidence artifacts

Sample missions

  • Mission 1Are You Already Thinking Like an Entrepreneur?What do entrepreneurs notice that other people ignore?
  • Mission 2Who Is the Customer?Can a business serve everyone?
  • Mission 3Problem or Just an Idea?What evidence makes a problem worth solving?

What students produce

  • Friction Hunt & top two opportunitiesFive observed frictions with who and how often, the strongest two compared, one deep dive with the current workaround and why it matters, plus the ranked top two.
  • Customer SnapshotSegment, context, problem, alternative, priority, payer, and reach plan with peer review.
  • Opportunity Evidence ScorecardThree problems scored across five evidence dimensions, with notes and peer feedback rulings.

How C2E works

From teacher guidance to student evidence

Every mission makes the Learn → Play → Apply → Prove → File handoff visible. In missions with a Mission Lab, students try a fictional example, then move to Your activity. Their decisions, calculations, tests, and pitches become their own venture work. Filed evidence appears in Mission Showcase with its review status.

Save progress keeps an unfinished draft; students follow each task’s save and submission instructions to finish it. Example practice supports their own work, mastery checks, and teacher review.

  1. Teach
  2. Q&A
  3. Release
  4. Student business action
  5. Evidence & mastery
  6. Next

After several concepts are mastered through independent checks, six adaptive Boss Battles unlock mixed practice across product, marketing, operations, funding and finance. Students diagnose, decide, calculate, defend and retry under a changed condition. This practice creates no grades, XP, evidence or mastery.

C2E classroom recognition

Teacher-guided badge preparation in all eight stages

Once all missions in a stage are complete, students are offered preparation for that stage’s existing C2E badge, including students who completed it earlier. This spans DISCOVER’s Opportunity Spotter through CERTIFY.

  1. Review your own current saved evidence.
  2. Add one short statement about your personal contribution; save a draft or submit it to your teacher.
  3. Teachers review current work, give feedback and request revisions.

C2E is preparing an Open Badges pathway backed by teacher-reviewed evidence. Issuance remains inactive pending curriculum and issuer approvals. C2E plans to seek external curriculum review, including Certiport review, but does not currently claim Certiport approval or endorsement. Official ESB certification comes only from the external exam; C2E practice does not award or predict it.

Clear feedback. Teacher-guided next steps.

The main grading question: Can this student explain what they think, what supports it, and how they will check it? Giving an idea a high score is not evidence of learning.

Required conferences alert students inside C2E and pause lesson advancement until the teacher completes or cancels the conference. Meet in person or exchange messages inside C2E; students can still review work and save drafts.

ESB preparation includes a 43-objective assessment checklist, application workbook, answer guidance and teacher rubrics. Workbook assessment records are managed offline by the school, not automatically tracked in the app. Game scores and completion alone do not establish exam readiness or official certification.

A new perspective on your classroom.

Explore the new command-center style. This sample uses fictional data; it does not open student records or save changes.

Your first move: spot the opportunity.

Explore the first DISCOVER mission’s animated opening, then its learning cards. Exploring this sample does not save or submit course work.

Games that turn ideas into decisions

Playable demo · sample businesses · no course credit

Bring C2E to your school or learning group

Request a demo of 27 teacher plans, 57 student missions, progress tracking and evidence review. The C2E owner can then issue 30-day Full Access.

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