90-second public mission challenge
You run the business. What would you do?
Campus Café · Lunch rush
The line is growing, but your team can make only 20 wraps before lunch ends. What do you do?
You have $60, one prep table, and customers who have only 12 minutes.
Sample only · Does not save progress, grades, evidence, or XP.
Why C2E Digital Campus?
Across eight connected stages and 57 missions, students move through Learn → Play → Apply → Prove → File. They turn real problems into venture ideas, test them with customers, make operating and financial decisions, and explain their reasoning. Six adaptive Boss Battles provide mixed-domain transfer practice, while teachers review the latest filed evidence and its revision history.
Prepare for your C2E stage badges
Complete all missions in a stage to be offered preparation for its existing C2E badge—even if you finished earlier. Across all eight stages, from DISCOVER’s Opportunity Spotter through CERTIFY, review your own saved evidence, add one short statement about your personal contribution, and save a draft or submit it to your teacher. Teachers review current work, give feedback and request revisions.
C2E is preparing an Open Badges pathway backed by teacher-reviewed evidence. Issuance remains inactive while curriculum and issuer approvals are completed. C2E plans to seek external curriculum review, including Certiport review, but does not currently claim Certiport approval or endorsement. Official ESB certification is awarded only through the external exam; C2E practice does not award or predict it.

Discover opportunities that matter.
Students begin by exploring real-world frustrations, customer needs, and everyday problems worth solving. Through interactive discovery missions, they learn to observe, compare, and think like entrepreneurs.

Learn from people doing the work.
Live seminars bring entrepreneurship and career learning to life. Students hear directly from guest speakers, business leaders, and community professionals who share real-world experiences, leadership lessons, and pathways to success.

Pitch it. Show the proof.
Students create short video pitches, demonstrate their ideas, and use feedback to strengthen the evidence behind their claims. Pitch work becomes part of their venture record.
Students do more than complete assignments.
Eight connected stages guide students from a problem worth solving to a venture portfolio. Mastery checks and saved evidence keep progress tied to learning.
Make a choice. See what happens. Try again.
Explore a quick example challenge in selected missions, then apply the idea to your own venture. Make decisions, test a prototype, work through the numbers, and record a pitch. File your evidence to build a Mission Showcase of your saved work and teacher feedback.
Explore the missionsLearning in action
Students in Action
Collaborate on a challenge. Create a product. Pitch an idea.
Collaborate
Build together
Teammates test and adapt a paper tower, one shared idea at a time.
Create
Turn ideas into products
Students work together at the heat press to bring a garment design to life.
Pitch
Pitch with confidence
A student team presents its prototype and explains the idea to an audience.
Built for classrooms. Designed for impact.
Start with a teacher plan and try an interactive lesson preview. Guide students from example practice to their own activity, then review their submitted evidence. Use the Command Center to see who needs help and give one clear next action.
See the curriculum highlightsFBLA · Career and Technical Student Organization (CTSO)
Learning Beyond the Classroom

Bring C2E to your classroom, homeschool, charter school or family.
Help students build a venture, manage business decisions and explain their work with a portfolio they can present.

